Sportsmanship / Spirit
Poor sportsmanship through spamming binds, abusive chat, offensive nicknames, avatar pictures, purposefully dragging out games, etc... is not allowed
Whether in the site or during a match. It is expected that you will treat your opponent with respect. Light hearted banter will not get you punished, but it’s subjective. When in doubt, don’t speak out. Any offenses can lead to penalties for you and for your team and/or banning of players.
Read more about what spirit means in our Mission Statement.
The game is 7v7 with a class limit of 1, primarily played on payload and koth maps.
Class limit is set to one
If at any point a team has two of the same class spawn and they both leave the spawn and both go to the front lines / do damage, that round is overturned for the other team
and your team will receive a penalty. Regardless if it’s accidental or was for just one rocket. It overturns the round.
Though RGL does have the config to attempt to stop this, tf2 does not fully stop this. Meaning it’s still technically possible to spawn two of the same class.
Make sure when you switch classes you are communicating with your team so no one else takes that class as well.
The standard whitelist is used if teams do not go through the optional pick/ban process. You can view the whitelist @ whitelist.tf/rgl.
Season 3 - Standard Whitelist
Bans: Soda Popper / Crit-a-Cola / Fists of Steel / Short Circuit / Machina / Jarate / Razorback / Diamondback / Red-Tape Recorder / Dead Ringer
Optional Pick/Ban Process
All pick/ban processes will start out with one default bans (Machina.) Default weapons cannot be banned (e.g. Medigun, Scattergun). The Red Tape Recorder is also banned by default, but this is due to glitches related to it.
- Away Team Ban / Home Team Ban / Away Team Ban / Home Team Ban
- Home Team Pick / Away Team Pick / Home Team Pick / Away Team Pick
- Home Team Ban / Away Team Ban / Home Team Ban / Away Team Ban
All weapons which are picked can be used by either team. All weapons which are banned cannot be used by either team.
By the end of the process you’ll have 2 default ban + 8 player chosen bans for a total of 10 weapons banned.
How to do the Pick/Bans
To go through the pick/ban process, both team leaders must agree to it in the match communication.
The leaders then will reach out to a RGL Admin when both leaders are ready and you will be taken through the process.
If teams want to do pick/bans, it must be done at least 24 hours prior to the match time.
The only exception is during the first week of each season, we do not do allow any teams to do pick/bans.
Teams can be created and have people join without having to pay in advance.
Meaning you can form a team in full on the site, prior to actually committing your money.
In order for a team to play in the season, they need to have at least seven players paid for on their roster by the deadline.
The roster deadline can be found on the registration page.
Regular Season Roster
Teams cannot fall below seven paid rostered players. If they do, they must get their total paid roster up to at least seven before the next match, else they will have to take an automatic forfeit.
Teams can register unpaid players onto their roster. This means you can register someone, but only pay for their registration if you need to use them during the season.
Max number of players on a team
A team cannot have more than 12 players on their roster.
Rosters will lock at the end of the regular season. Meaning no new players can join the roster.
Who can register
We welcome any player to sign up to RGL, however, RGL reserves the right to exclude certain players from any competitions as they see fit.
Registration must be on your main account
As a rule of thumb, your main account is the account in which you first registered on steam with. Alternative (Alt/Smurf) accounts are strictly forbidden. Registering for a league using an alt account, will cause that account to be banned as well as your main account. Regardless of whether you’ve also registered your main account up in a RGL league.
Depending on the level of severity of the case, it’s possible match results could be overturned for matches in which the alt account played in.
We have made exceptions to this rule in the past, but it is rare and must be for a good reason.
Player registration restrictions
If your steam account has a VAC banned, you will be banned from RGL until the VAC ban is a year old.
- A player cannot be rostered on multiple teams at the same time
- Once the season is active, you may only make two team changes
- Must user players main steam account
The only exception to this is if the team left was completely disbanded.
Account sharing is strictly forbidden
If you live in a household where multiple people who play in RGL use the same IP,
please contact the RGL staff so we will not flag your account.
Anyone caught sharing accounts will face potential bans as well as having matches potentially overturned. Each decision will be made on a case by case basis.
Match Substitutes / Ringers
Valid Match Substitutes / Ringers
Substitute (A player who is rostered on the team)
If a player is registered on the teams roster,
they able to play for their team without having to get clearance from other team.
If a rostered sub is not paid for and they play in a match,
they must become paid within 24 hours of the match,
else the match results will be overturned and a penalty will be applied against the team.
The exception to this rule is if a new player was added to the roster within 24 hours of the match.
Then they would be considered a ringer for that match only.
Ringer (A player who is rostered in RGL, either on another team or as a free agent)
To be valid ringer, you must meet these criteria
- You are either on a team or a free agent in the SAME DIVISION as the team you will be playing on
e.g. Your sub is register in Comp Low and your team is in Comp High. They would not be a valid Substitute.
Exception: Rec low players can sub with rec high teams
- The player has not rang for the team more than three times
- The player is registered on the RGL website. They do not need to be paid up for prior to the match, but the must become fully paid within 24 hours. Failure to do so results in a forfeit of the match and also a major penalty against the team.
The player are generally within the skill range of the person they’re ringing for.
The other team has been informed through match comms who the ringer is with a link to their steam profile or RGL profile
Ringers must be presented to the other team
If you are going to use a ringer, you must inform the other team through the match communications.
Explaining who you are ringing, make sure to include a link to their steam profile or RGL profile.
The first ringer for a team cannot be denied.
If a team believes a team is trying to bring in a player greatly better than the person they are replacing,
then they should contact an admin as that would not be considered a valid ringer.
However, in most cases we’ve seen. Most people who ring are around the skill level of the person they’re replacing.
The second and third ringer must be approved by the other teams leaders (through match communications.)
The leader can deny the ringer as they see fit. Though again, keep in mind good spirit.
If you believe they are fair competition, then we suggest you let them play.
A team cannot have more than three ringers, as that would be considered an automatic forfeit.
Teams may gain penalties for attempting to ring an invalid players or failing to inform the other team about said ringers.
Default Match Times
RGL-Invite: Tuesdays 9:30 Eastern
RGL-Div 1: Thursdays 9:30 Eastern
Recreational: Thursdays: 9:30 Eastern
Match result deadline: Monday 3am Eastern
Rescheduling Match Times
Leaders can agree to reschedule their match to a time after or prior to the original match time,
as long as they can report the match before the result deadline.
To reschedule both teams must agree to the new time.
If teams cannot agree on a new time, then they will play at the Default Match Time.
The home team leader will be contacted by their league admin through discord and will be provided the server for the match that week.
A different server can be used only if there is a major issue with the provided server.
Match Communications (Match Comms) is the place where all final agreements should be recorded by both team leaders.
If an agreement is made in match comms, it cannot be retracted unless both team leaders agree to retract it in match comms.
Players must record their POV's for every match
RGL staff can request demos from any/all matches from that season.
An upload page will be provided on the RGL site where the user will be expected to upload them.
Failure to upload the demos with in 72 hours of the request will result in penalties.
- First Time: No Ban
- Second time: Player is banned for two weeks from RGL competitions
- Third Time: Player is banned for two months from RGL competitions
- Fourth time or more: Player is banned for one year from RGL competitions
- First Time: Minor warning which will be removed if the demo is uploaded
- Second time or more: Major Warning that cannot be removed
Match servers must use the latest version of configs and the correct version of the map listed on the match page.
Match logs must be uploaded to logs.tf. You can set your server to automatically upload logs very easily, so you do not need to worry about it.
A team can switch a player out with another valid player during a match, with or without a pause.
Players can be switched out due for connection/computer issues, sudden life event, etc… They cannot be switched out for strategic reasons.
(e.g. We need a spy, so you swap out someone to put in your spy main.)
Only one player can be switched out per map. A team cannot have more than 7 players on the server.
Meaning, if you need to switch a player out. The player currently on the server must leave prior to the new player joining.
A team is allowed one technical pause per game. Two pauses if it’s a BO3 map series.
If you need to pause, clearly request it in the game chat with a reason.
(e.g. “Pause, sniper is lagging”.) The team who owns the server is required to pause the game within a reasonable time.
Not in the middle of a push if it’s happening, but within at least 15 seconds of the request.
Not responding to the request may result in penalties.
You cannot resume play of the match until you’ve clearly stated to the other team that the unpause will be happening. (e.g. "Unpausing in 5 seconds.")
A pause cannot be longer than 5 minutes.
Matches must start on times
A match should start within 15 minutes of the match start time. The opposing team can choose allow you longer if needed,
but are within their right to request a forfeit if you are wasting their time.
To ask for a forfeit, you must in game chat, request that they either ready up or they forfeit.
The other team has 60 seconds to ready up.
(They must have at least 6 players in server to ready up, if they have 5 or less it results in a forfeit regardless if they want to play.)
If the team fails ready up in time after this request, please contact an admin. Have as much proof as possible, screenshots, logs, stv’s, etc… to backup your case.
To claim a forfeit if a team isn’t ready on time, see Match start times.
If you are going to claim a forfeit, make sure to gather all information possible.
Including screen shots of the match, console status, demos, logs, etc… Anything to prove that they were not on time and please contact an Admin as soon as possible.
The team that requested the forfeit will be awarded 1.5 match points.
Teams can reschedule and play again to play for the remaining 1.5 match points.
If a team is not willing to make up the match then admins have the right to choose distribute the remaining match points as they see fit.
- 1st Forfeit - Minor Warning
- 2nd Forfeit - Major Warning and -20% of any prize winnings
- 3rd Forfeit - Team is expelled from the league
RGL Map Pool
Currently RGL Prolander plays on koth, payload and attack/defend maps. Here is a list of possible maps that could be played during the regular season. The maps being played this season can be viewed in the Matches section of the site. If you have ideas for good maps that we should consider, reach out to us on our public discord.
King of the hill (KOTH)
Regular Season Maps
Maps for the regular season will be selected ahead of time by RGL and can be viewed in the Matches section of the website.
Maps for the regular season will be selected ahead of time by RGL and can be viewed in the Matches section of the website.
Playoff Map Selection
Most playoffs teams will select their own map they want to play from the regular season map pool.
The process for this will depend on how many maps are in the pool and how many maps need to be selected.
To see examples of this you can view past season playoff match comms.
Stopwatch maps include Payload (e.g. pl_badwater) and Attack/Defend maps (e.g. cp_steel)
The winner of the map is the first team to win two rounds. A round consist of both attack and defense.
In the first round the home team will decide whether they want to attack first or defend first.
Teams then will go through the AB-BA format. If a third round is needed, the home team will again choose what side they wish to start on for that round.
In this example, the home team chooses to start the first round on attack. The first two rounds would look like this.
Round one: Home team attacks / Away team defends then Away team attacks and Home team defends.
Round two: Away team attacks / Home team defends then Home team attacks and Away team defends.
If a third round is needed, then the home team would make a new choice at what side they would like to start the final round on.
For example, the first two rounds went 1-1 so the home team now decides to start on defense for the final round.
Round Three: Away team attacks / Home team defends then Home team attacks and Away team defends.
Important Note: Due to the way that the tf2 stopwatch config works, after the first round you need to be on the opposite side you want to start on.
If you are to start on offense, then you need to go red (defense) and when the round starts up it’ll swap you.
If you get on the wrong side, then just reload the map and go to the correct side.
King of the maps (e.g. koth_ashvile_rc1, koth_product_rc8)
King of the Hill (KOTH) maps have one single point in the middle of the map. After a short time, the point unlocks and can be captured. Usually, the point will have to be held for a total of 3 minutes by one team to win the round.
The home team will decide which side of the map they'd like to play on.
The winner will be the first team to have won four rounds.
A half in koth will end after a team has won two rounds or a team has reached four round wins. Meaning a minimum of two halfs will be played and a potential overtime half if a team hasn't won four rounds in the first two halfs.
In the first half the home team wins 2 rounds, and the away team wins 1. (2-1)
In the second half: the away team wins two rounds and the home wins none. (2-3)
The score is now Home: 2 | Away: 3. Since neither team has won 4 rounds, we go into an over time round.
In the third half: the away team wins the first round and the game is over as they've achieved 4 round wins. (2-4)
Important Note: One the match is finished make sure to re-exec the koth config. This will stop the match and make the logs are correct and do not have an extra round.
Bo3 Map Series Variations
During the playoffs, for best of three matchups. Any koth map will be played as a bo5 (first to 3 round wins.)
Payloads will be played in full, except if it’s the 3rd map. If a payload is the third map, then teams will only play one half of it.
For the regular season match points will be earned based on how well you did in the match. Meaning that even if you can’t win a game, getting an extra rounds will still help your team out.
Each match can earn your team up to 3 points.
If the home team won 4-0 on a koth map. The match points would be assigned Home: 3, Away:0
If the final score was 4-3 on a koth map. The match points would be assigned: Home: 1.7, Away: 1.3
If the final score was 1-2 on payload map. The match points would be assigned: Home: 1, Away 2
For playoff, there is no match points. The team that wins the match moves on to the next round.
During the regular season teams are not ranked based off of their wins/losses, but off of their match points.
This is a good reminder that even if you’re in a losing game,
getting 1 round will still help your quest in the season to help you rank up higher on the league table.
League Table - Ties
If there is a tie in match points, the tie-breakers for rank would be (in this order) :
- Head to Head winner (if they played each other)
- Season win/losses
- Least amount of penalty points
If after this, they are still tied. Then an admin will decide on a map to play and the teams will meet for a one half matchup to determine who comes out on top.
Playoffs are not set until we know how many teams are in a bracket.
We then will make a decision on what bracket style we will use.
For rec, we will wait closer to til the end of the season to choose the bracket style and how teams will be broken out.
This is so we can make the most fair playoff bracket.
You can see past playoff brackets by viewing the past seasons league tables and clicking the View Bracket button.
The League is split into two division types. Recreational and Competitive.
Recreational leagues are free, but do not have a prize pool.
Competitive Divisions (Invite/Div 1) have prize pools associated with them.
Competitive Div Prize pools
Minimum Prize Pool is broken down as such
RGL-Invite - $3,000
RGL-Div 1 - $1,000
To see the breakdown how how these are paid out for this season, visit the registration page for that division.
For div-1 we try to make the payouts flatter, to discourage sandbagging and encourage mid level teams to fight it out for that 4th place spot.
We also make it so that the 4th place in Invite pays more than the 1st place in Div 1.
Payouts will be made to players two months after the end of the last grand final match. Leaders of the winning teams will need to provide RGL with information how the money should be distributed to them. Leaders are responsible to distribute the winnings to the rest of their team.
Payouts can come in one of two forms:
- Check Through Mail ($0.30)
- Payment through Paypal (Standard paypal fee appox. ~3%)
3 Minor Warnings = 1 Major Warning
1st Major Warning = deduction of 1.5 points
2nd Major Warning = deduction of 3 points
3rd Major Warning = expelled from league
Penalty System - Playoffs
If infractions happen during playoffs, instead of removing points. Teams will lose a percentage of their total payout from that season.
Minor Warning = 5%
Major Warning = 20%
If multiple penalties happen, the percentages stack. As in, if your team has two minor warnings,
the second warning isn’t 5% of 95%. It’d be 10% total. Any money which is removed, will be donated to a charity of RGL’s choice.
In division where there is not a payout. We will handle those on a case by case basis.
Default League Timezone
The default timezone for RGL is the eastern time zone (EDT/EST) though you can change your personal timezone in your settings page.
Articles and some other places will still show the default timezone.
Whoever is the home team is to provide the server. The server must be reasonable to be played on for a majority of the players on both teams. (e.g. If half of the away team have pings above 110+ then a new server should be used.) This rule only applies to players in NA. If a player is from outside NA, they do not need to be accommodated by the home team. Servers must be located in NA, unless by chance both teams are located in the same region.
- Servers must be password protected
- Servers cannot have unusual or abnormal settings, or anything that affects a vanilla play experience negatively/detrimentally
- Servers must be in sv_pure 2 mode
Bugs in maps/weapons/etc… are not allowed and will be punished on a case by case basis. If you’re unsure if something is a bug, contact an admin.
Cheating is not allowed
Any sort of cheat is not permitted. Any player found guilty of using cheats of any support will be banned for a minimum of 1 year from RGL.
There is no appeal process. If another player on their team undoubtedly knew/aided/supported their cheating, they also may be subject to a ban.
Bug/exploits are not allowed.
Masking ping is not allowed.
To report a cheater in RGL, please contact your league admin. Inform them of what player you thought was cheating and in what match.
You can also take an extra step and watch through the STV of the players to give locations of the suspected behavior. Though remember, STV's
are not reliable or defentive proof for most cheating. League Admins will contact the leader of the suspects team and request the suspected cheater for
their POV's from that match. The demos will go through a review process with our anti-cheat team and be made publicly available. The suspect will either be
cleared or bannned. We not provide information on who submitted the request nor any of our thoughts on it besides that they were cleared or banned.
Scripts that allow a player to perform an action in-game that he would not be able to execute without the script, or scripts that purposefully disrupt the player hitbox are banned. Scripts that freeze or glitch the player model (e.g. in mid-air to be less predictable) to make it harder to hit are also banned.
Example of allowed scripts
- Duck jump script
- Null-cancelling movement script
- Rocket jump script
- Mask uber script
- Team say scripts
If you are unsure about the legality of a particular script, please contact an admin to clarify the situation before using the script in an official match.
Leaders must be responsive
It will be common for the leaders of the different leagues to be in contact with the Admin staff of RGL.
It is important that leaders respond in a timely manner and are respectful to the staff.
Failure to do so will result in penalities against the team. These infractions will be completely at Admins discretion,
in count and severity, and a warning may not be issued prior to the penalty being given.
Leaders must be registered on our public discord channel.
We will use discord as our primary way for admins to easily get in contact with leaders and for leaders to easily get in contact with us.
Invite players will have rules which may override the RGL rules or rules above.
All matches will go through pick/bans with an admin. Leaders of the teams must make themselves consistently/easily available to go through this process or use a teammate in their place.
There will be higher scrutiny over team names in Comp High. If admins deem your name not to be up to RGL’s standards. We will ask you to change it. If after a couple attempts you still cannot come up with a reasonable name. The admins will select one for you.
Team tags must be easily recognizable to the team in which their for. If the admins deems your tag not to be up to the RGL standards. We will ask you to change it. If after a couple attempts you still cannot come up with a reasonable tag, the admins will select one for you.
STV demos are mandatory
For every match that is played an STV demo must be recorded. It is the responsibility of the whoever owns the server (the home team) to be able to provide them when requested.
During casted matches comp high players must match their RGL aliases.
Though it doesn’t have to be exactly 1 to 1, anyone who glances at your name should be able to instantly understand who you are.
This decision is completely at the discretion of the admins. Each incorrect nickname will result in it’s own minor warning.
Casted matches must start on time
We expect more out of the top teams and one them is to be more punctual.
For matches which aren’t casted, teams will still follow the standard start time.
For matches which are being casted, if the match does not start within nine minutes of the start time.
The team(s) which are not ready will be issued a minor warning.
After that, every six minutes that passes without the match starting another minor warning will be applied to the team(s) which are not ready.
If a team has received three minor warnings, the match will be forfeited.
If you know your team cannot start on time, please contact an Admin or the production team immediately.
Casted matches use a RGL server
RGL will have a casting server which casted matches will the teams will play on.
Casted matches server credentials
If your match is being casted and for some reason is not being played on the RGL casting server, then you must provide an Admin with the rcon password and stv info for your server.
Messing with the cast
If a team messes with the cast by: changes maps, executes the off config or anything which turns off the STV so that the viewers cannot see the conclusion to a match.
A major penalty will be applied against the team. An appeal process can be opened up to get this reduced to a minor warning.
Trades must be approved
If a player who is rostered on a team in RGL is traded/joins a new team. The trade must be approved by the division admin.
Players streaming cast must be delayed
If a player is playing in a casted match and is also streaming their POV (e.g. through twitch.tv) they must put their stream on at least a 3 minute delay. Players who fail to adequately delay their stream will be subject to penalties as well as their team. These penalties stack (e.g. if two players doing this one time would cause a major warning against the team.)
1st time: Verbal Warning
2nd+ time (or 1st time during playoffs): Banned from next match
1st time: Minor Warning
2nd+ time (or 1st time during playoffs): Major Warning
This league is not static like this page, but is responsive and changing.
It’s possible issues may come up that are not listed in this page,
but that does not mean they are allowed. We may issue penalties for items not listed here.
We have rarely had to issue penalties so far and we hope to keep it that way.
It’s not hard to avoid being punished. Be on time, be fair and keep good spirit.
If you keep true to that, it’s unlikely that you’ll run into any issues with our rules.